Saturday, May 26, 2018

TOP 8 List CLASH ROYALE USEFUL CARDS TO USE


Just to introduce CLASH ROYALE, Is a strategy online game developed and published by Supercell. Has a multiplayer battle arena where different online players around the world can battle one another. Also now the game do not only focus in 1 on 1 battle but gives more highlight on team battle like 2 versus 2 and clan wars which is a good thing for all the players around the world. It make all the clans to do a strategic game play on how to win and build a strong bond between the players of each clans as it needed a teamwork in order to win a battle for 2 versus 2 and clan wars. In my own experience as a this kind of game really improves my brain in a way that it makes me think of some strategies on how to win a battle regardless whether it is 1 versus 1 or 2 versus 2 and during clan wars. The online game is not really hard to play, the developer of the game added some good features to help all the players to level up and gain more experience and more importantly is to acquire good cards. It is not like other games that only support for those who pay certain amount of money to boost their characters or gain high level. It balances the game play of each players giving them opportunity to be at the top level of the game even without buying some of the available cards or chest in the shop. Every day there is different available cards you can obtain in the shop can buy through use of gold that you acquire from the battles and the chest or through gems also can acquire in some chest and quests. The game gives the players a daily gift every each day is different sometimes chest, gold or cards. There is also a Sunday Special you are entitle to have 1 free Epic Card. A free epic card every Sunday is not really that bad.


Now I want to show you my 8 At List useful Clash Royale cards, actually it is in one of my deck that I really find very effective cards to win in a battle.




1. Ice WizardThis chill caster throws ice shards that slow down enemies’ movement and attack speed. Despite being freezing cold. He has a handlebar moustache that’s too hot for TV. The Rarity of this card is Legendary, The type is troop. It consumes 3 elixirs to summon this. It is very useful in a battle one versus one or two versus. As it is a support type that can slow anything down and somehow deal some good damage to the enemy. Using Ice Wizard card can blend to any of your cards it really helps a lot.


2. Elixir Collector It will give more elixir to you every 8.5 seconds on level 6. It’s a little bit expensive to summon this as it consume 6 elixir but the more you produce elixir collector the more elixir you will get, it is like investment. You need to spend some amount first then you will have a good outcome. The rarity of this card is Rare and Type is Building. The most effective side of this card is for long term as the battle is long enough the more elixir collector you will summon and it will be easy for you to get more elixir faster and make of use of it to summon other cards.

3. WitchThe Rarity is Epic, Type is Troop. It summons skeletons, shoots destruction beam, and has glowing pink eyes that unfortunately don’t shoot lasers. Using this card in a battle really is effective with its massive damage that affects even the nearby enemy. Also has a melee support of the skeletons. In long term run on the battle the more witch you summon the harder for the enemy to defeat you as it has so many skeletons to support her long range attack and has a very good attack damage.


4. Spear GoblinsThree unarmored ranged attackers. Who taught these guys to throw spear?!Who thought that was a good idea?! As this Spear Goblins is very annoying, imagine 3 fast long range spear goblin will keep attacking you. The cost of elixir to use is only 2 so it will be easy to produce more of this card even if the battle is only for a short period of time. The rarity of this card is just Common, Type is Troop. It is very effective if you have other tank cards, by means a very long life card that can handle some damages. Can summon the tank card first then deploy these spear goblins at the back to support the tank card. This card is long range so there won’t be any problem to put them at the back.


5. ValkyrieTough melee fighter, deals area damage around her. Swarm or horde, no problem! She can take them all out with a few spins. Applicable only for the enemy on the ground. The Rarity is Rare, Type is Troop. Three good things about this card, First it has very high Hitpoints (Life Span), Second it has an area damage that when it spins around anything around her will received a heavy damage. Third and last is the heavy damage that it cost to the enemy when leave alone to attack the tower with no enemy to defend it can destroy a tower.


6. Freeze A spell card, Freezes troops and buildings around the area making them unable to move or attack. Everybody chill. It is very useful as a support spell. Not much elixir to use just around 4 elixirs would be enough. For a level 2 freeze spell card can freeze anything around 4.3 seconds which is enough to destroy the enemy and end the battle in just a snap. If use properly the enemy will be having a very hard time to win the game.


7. Arrows - This is a spell card, With the Rarity Common, Type Spell, Arrows pepper a large area, damaging all enemies around the area, but the damage to the crown towers is reduced more than half of its original damage. It is very common to use this as it has an area damage that can destroy a dozen of skeletons or goblins or any other multiple cards. With a low consumption of elixir. Just always be wise when using this card and you should know when to use this card in the right time.

8. Skeleton Army
Spawns an army of skeletons. The rarity is Epic, Type is Troop. Most effective card to use when dealing with a tank card or a card with a very high life span. It can easily finish off a giant in just a sec. Be clever when using this card as enemy can easily use spell card like arrow to destroy all your skeleton army. In most cases battle and base on experience this card is very useful and summons this when the enemy is close to your crown towers. Can also destroy a crown tower in just a sec. if use properly.




To give you a tip on how to use these cards is very simple, Every battle four cards from your deck will show up so if you’re lucky enough to have Elixir collector in the first four cards that’s good. Wait until the elixir goes up to 8 then that’s the time you can summon the elixir collector as it will still give you extra elixir to defend your crown towers for the upcoming enemy approach. Always remember not to rush on using your cards and as much as possible know the capabilities of each card what are the abilities and how much elixir it would cost, these knowledge can help you win a battle. Now to continue after you place an elixir collector with a consumption of 6 elixir next use the combo Valkyrie, Witch, Ice Wizard. Do not worry about the defense as your enemy will most likely try to defend his own crown towers. Focus on one lane and when after summoning the combo cards. If still got an extra elixir try to use freeze spell around the area where the enemy are defending it will help you destroy the enemy troops and crown tower.


Another way of using these cards is to follow the same procedure on my first tip, to summon first the elixir collector, Wait at least 8 to 9 elixir before you summon these card as I’ve mention you will need some elixirs just in case for defence purposes. Now after you’ve summon the elixir collector, try your very best to summon the combo which is the Valkyrie, Witch and Ice Wizard. This time after you summon the combo, must summon the skeleton army as much as possible on the other lane. I’m so sure that there will still be extra elixir left because of the elixir collector that you’ve summon before. This is my diversion strategy. To be effective must learn, practice on consuming time. As it only gives you limited time only and enemy of course will try to counter attack. Take note the elixir collector also has a time limit depends on the level. The key here is about how many elixirs you can produce, the more the better as it gives you more cards to summon and must be wise on where you should summon your cards and which will come first. Remember always that the long range should always be at the back of the melee.



Thank you for your time on reading, Im sure these will help you as you play the game.





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